I am responsible for all simulations/effects, lighting, and rendering. Simulation, Layout, Lighting, and Rendering in Houdini & Houdini Mantra; compositing in After Effects.
My focus was the Water (FLIP) simulation & Scatter and Wind simulation on the foliage.
I modeled the terrain in Houdini, modeled the foreground tree in Maya, and textured the tree in Substance Painter.
Thank you Sangeeta Greenwald for the rock models and textures!
Other asset credits:
Fern models/texture:
https://www.cgtrader.com/items/3053791/download-page
X frog on CG Trader
Grass model and texture:
https://www.cgtrader.com/free-3d-models/plant/grass/grass-70976bba-1dfc-48af-aec7-7d29547cb115
mpcisnpc on CG Trader
Mossy Forest HDRI - Greg Zaal
https://polyhaven.com/a/mossy_forest
Greg Zaal on Polyhaven
I am responsible for all simulations/effects, lighting, and rendering. Simulation, layout, lighting, and rendering in Houdini; compositing in After Effects
Here is a second render with a different shader on the water.