I am responsible for lighting, rendering, and post processing. Set dressing, layout, lighting, and rendering done by me in Unreal. I did editing and color correction in After Effects. I used a mix of directional lights, HDRI environment skylights, height fog, pulsing point lights, and a painterly post process volume I created, in Unreal Engine
Models and animation from professor and Unreal Marketplace. This test was to explore lighting, tell a story with change in emotion/mood in 4 shots, while also taking style inspiration from the painter Titian.
Lighting Exploration in Unreal. Exploring various moods within a single Unreal exterior environment.